Tell us about your background! What led to your job at Funko?
After I graduated from high school in Seattle where I was born and grew up, I decided to join the Navy for a few years and use my GI bill to go to art school. After my time in the Navy I went to The Burnley School of Professional Art which later became the Art Institute of Seattle. After graduating in 1981 I landed my first art job at a small screenprint company in Tukwila, WA and then went on to spend the next 30 plus years and several different jobs at various screenprint companies doing graphics for screenprinted apparel. My years at Burnley and my first couple of jobs were back in the days before computers and graphic software so I learned my trade drawing everything by hand, inking and using stat camera's and doing all the color separations by hand, cutting rubylith with x-acto knives etc. Everything I did in those early days were done using rapidograph pens, and t-squares and circle templates. So needless to say when computers came along I was thrilled and adapted very quickly to the new technology and never once looked back and never once missed ruining my clothes with stat camera chemicals either.
I first met Sean Wilkinson about 20 years ago while we both worked for one of those screenprint companies and I also worked with Rob Schwartz and Mike Martin and Damon Johnson at various places and at different times over the years. What led me to my job at Funko was actually my friend Damon who told me that Funko might be hiring and that Sean was the creative director and of course I remembered Sean from our working together years before. So I went to Funko for kind of an informational interview even though they weren't hiring right then. I talked to Sean and Brian and a few months later Sean called me to do some freelance for them and I did. But it wasn't until about a year later that I finally got hired full time by Funko. I've been at Funko going on three years now (in April) and It's a really great place to work, the work is interesting and challenging and the amount of talent of the people I work with really amazes me.
What are your biggest artistic influences and/or who are your favorite artists?
What are some of your favorite projects you have worked on at Funko?
What is your dream project?
What do you collect?
What is your favorite medium?
Any advice for aspiring toy designers?