Tell us about your background! What led to your job at Funko?
This was actually my first job out of college. I went to school for graphic design, figuring it was the most realistic way for me to make a living doing something creative. When I graduated, I was connected with Funko via my school's career advisor and got an interview. I was offered a job shortly after, and never looked back!
What are your biggest artistic influences and/or who are your favorite artists?
Some of my biggest artistic influences have been great figures in art history like Vincent Van Gogh and Aubrey Beardsley, as well as contemporary artists. Some of my favorite contemporary designers or artists include Aaron Draplin, Kyler Martz, Frida Clements, Sasha Barr, Laura Callaghan, and Sha'an d'Anthes. I also have to say that I am inspired daily by my incredibly talented coworkers.
What are some of your favorite projects you have worked on at Funko?
A few of my favorite projects I've had the pleasure of working on are the Hannibal TV, Bob's Burgers, and Ghostbusters reboot Pop!s. I've also loved working on some of the Disney Princess Pop!s, and a few series that have yet to be announced.
What programs and/or tools do you use most often?
I primarily use Illustrator and Photoshop for product and packaging design. I also occasionally use InDesign for catalog and ad design.
What is your dream project?
Fortunately, a lot of my Funko dreams have already come true (yay!). But there are still a few properties I'd love to bring to life in plastic like Saga, SNL, and musicians like Salt-N-Pepa or Flight of the Conchords.
What do you collect?
I have a lot of little collections - nothing too impressive. In fact, my largest collection is probably Funko products I've accumulated since working here. Other than that, I collect mugs, records, playing cards, small plush, bottles with fancy labels, posters/art prints, and pretty much anything I find beautiful, interesting, and/or funny. I also have an unnecessary amount of stickers and pins that I never committed to attaching to anything over the years.
What is your favorite medium?
I'd have to say pen and ink is my go-to these days. Although, in the past I've also really enjoyed working with acrylic and oil paints.
Any advice for aspiring toy designers?
I know it may sound like a cliché, but my advice would be to never give up, and take advantage of every opportunity that you can. Also, never stop learning. If you are in school, soak it up and make the most of it. If you're not in school, challenge yourself and seek out new experiences that can improve your skill set or inspire you.